2nd Inventors' Olympiad - GENIUS 2000 Budapest, Virtual Exhibition

Registry number: A/2-236 Category: A/2 Country: Hungary
Logical board game, with rotating elements
The invention
  • The problem to be solved:
    How to move board game-pieces as rotating elements around changeable axes of rotation.
  • Definition:
    The bore-holes on the rotating elements of the logical board game are matched with equidistant holes. Moving of the rotating element is carried out by rotating it around a peg, which serves as an axis of rotation. The said peg is transposable at each move as the strategy of the game dictates.
  • Presentation:
    The logical board game, in the form as it will be exhibited, is only one possible embodiment of the invention. It is played by two players, each of them having two rotating elements, and it uses a board equipped with holes. The centers of the holes form a net of points consisting of isosceles triangles on a field of a regular hexagon. One player has 1 rotating element with 3 holes, and one rotating element with 5 holes. The holes are positioned along a straight line, and they are spaced according to the distance between the points of the said net on the board. Each rotating element is oriented on the board by 2 pegs, which pass through its holes. The distance between its holes is identical with the distance between the holes of the board. The pegs fit into the holes of the board with slight friction, while they fit into the holes of the rotating elements loosely, with a little clearance. The center-lines of the rows of the holes intersect each other at 60 degree angle on the board at each hole. Consequently, if a hole as a place of axis of rotation is not situated at the edge of the hexagon-shaped field, the rotating element can be rotated in 6 directions that its own row of holes will be superpositioned over at least one of the holes of the board. This net-system ensures the maximum number of correspondence between the holes of the rotating elements and the orientating holes of the board in the course of a complete 360 degree turning: Every hole is equidistant from its neighbor. One of the players has white, the other has dark pegs and rotating elements. The starting position of the game is shown in
    Fig. 1.
    White begins the game, then the players take turns. One can move with any of his own rotating elements, even if it was used previously. Moves are made in the following way. Using one of the pegs as an axis of rotation, rotate the selected element (in either clockwise or a counter clockwise direction) around the peg inserted into a board hole through one of the holes of the rotating element. Position it over one of the 6 possible rows of holes, which are 60 degrees apart, and affix it with the other peg using any of the free holes. During rotation none of the holes of the rotating element can get closer to any hole of another rotating element than one hole-distance. This rule has only theoretical significance, because the rotating elements are fashioned in such a manner that a bad move is prevented by collision. During or after rotation, a part of the rotating element may extend beyond the borders of the net or that of the board. However, once the rotation is complete, at least two of the holes of the rotating element must be above the holes of the board for correct affixing. Applying a 360 degree rotation, the rotating element can be rotated back to the starting position. This may make sense when the player does not want to lose his advantageous position, and wants to force his opponent to move, in order to make him vulnerable. The goal of the game is to create a situation when the relationships between the rotating elements, according to the defined rules, can be interpreted as victorious. More specifically, a player wins if his opponent cannot move with one of his rotating elements.

Fig. 1:The starting position of the game
This peg will be the axis of rotation
Fig. 2:This is the position of rotating elements before the victory of black Fig. 3:The white rotating element (with 5 holes) is unable to move
  • Application:
    The board game derived from the invention excels at developing logical thought processes, and lays the foundation of the development of a new breed of competitive mental sports.
  • Advantages:
    The number of possible moves illustrates the extraordinary variability of this game. If the rotating element is positioned properly, and there are no other elements blocking its path, then there are 2 starting directions, 2 directions of rotation, 6 ending positions, and depending on the size of the rotating element, 3 or 5 axes of rotating (3 or 5 holes), as the choices for the next move can be made. Before a move we have to consider the possible moves of all rotating elements, perhaps even for multiple moves ahead. Consequently, a thorough analysis can become a very complex task. The versatile and astonishing movement patterns of the rotating elements give aesthetic pleasure, and the analyses of the complex positions as they develop on the board make this invention an enjoyable, chess-quality game. If the rotating elements are made of hinged members, and the joints are fashioned to correspond to the positions of the holes of the elements, new colors and possibilities enter into the game.
  • Stage of development: Product
  • Documentation available: Yes
The inventor(s)
  • Name(s): József VADÁSZ

  • Self introduction:
    The inventor is a certified mechanical engineer, and works as a precision mechanical constructor. He holds 30 international patents, among which 5 of them are U.S.A. patents. He has received numerous accreditations for several different inventions. He holds 2 gold, 2 silver, and 2 bronze medals from various world exhibitions of invention.
The protection
  • Form: Exhibition priority
  • Priority: 04.05.2000.
  • Countries where it is force:
Business intention: Product and invention are available for sale or license.
Contact
  • Name: József VADÁSZ
  • E-mail:
  • Phone: +361- 417 3703
  • Address: H-1154 Wesselényi utca 58., Hungary