2nd Inventors' Olympiad - GENIUS 2000 Budapest, Virtual Exhibition

Registry number: A/2-079 Category: A/2 Country: Hungary
Three-dimensional board strategy game - "TAMBA"
The invention
  • The problem to be solved: the development of the game “merils” into a three-dimensional game
  • Definition: three-dimensional strategy game for two players
  • Presentation:
    TAMBA is the three-dimensional version of the traditional game “merils”. The starting point is a flat game board. The pegs can be placed on the top of each other, so the game can proceed vertically in space without limitations.

    TAMBA is well-suited for several generations from 6-8 years old children on. It can also be used for competitions, as a constructive pass time activity, and for improving logical skills and depth perception.

    drawing no. 1.

    The game is played on a 4X4 field with 32 dark and 32 light pegs. The players insert their pegs one-by-one alternately. The goal is to get four pegs of the same colour in one continuous line. Since the pegs can be placed on each other, the line can be vertical or diagonal, too (drawing no. 1.).
    The game ends if one of the players places four of his or her pegs in one continuous line. You can see a finished game on drawing number 2. The numbers indicate the order of steps.
    With all the 64 pegs on the board and when neither of the players won (four pegs cannot be placed in one line any more), the game continues by jumping. The rules of jumping are as follows: the player whose turn it is must remove one of his or her pegs and place it somewhere else. With a clever tactic a player can achieve a situation when his or her opponent cannot remove a peg without losing.

  • Application: Bord game
  • Advantages:
    The game develops strategic and tactical thinking in an exciting way. It can be used to present and apply mathematical concepts. The rules of the game are easy to follow, playing with the game is enjoyable right from the start. The knowledge of the game can be improved from a low level to a very high one, it is well suited for competitions and solving mathematical problems. The players can keep records of the course of the game, thus it can be re-played and studied any time.
  • Stage of development:
    We have the first series of limited number at our disposal. We are prepared for manufacturing.
  • Documentation available: Yes
The inventor(s)
  • Name(s): Zoltán ZÁMBORY and István HERCZEG
  • Self introduction:
    Zoltán Zámbory, engineer, teacher. His favourite spare time activity: designing games
    István Herczeg, retired, development controller
The protection
  • Form: Utrility model (U 1355)
  • Priority: 25.08.1997
  • Countries where it is force: Hungary
Business intention: Product sales
Contact
  • Name: István Herczeg
  • E-mail: genius@inventor.hu
  • Fax: +36 32- 364 077
  • Phone: +36 60- 439 853
  • Address: H-3152 Nemti, Ilona telep 23., Hungary